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Traveller-digest      Sunday, October 31 1999      Volume 1999 : Number 1286<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Alderson Drives and the MiGE Universe <BR>
Re: Alderson Drives and the MiGE Universe (was Re: Traveller:  Aberrant jump d...<BR>
Re: [OT] One Day In Peace<BR>
Re: Empress Marava Deckplan<BR>
Re: Ringworld vs MiGE/CoD<BR>
Re: Playing with Uzis...<BR>
Re: Niven universes<BR>
Re: [OT] One Day In Peace 2<BR>
Re: Traveller economics<BR>
Re: 'general war' 5FFW [long]<BR>
Re: [OT] One Day In Peace<BR>
Re: [OT] One Day In Peace 2<BR>
Re: Niven universes<BR>
Re: Ringworld vs MiGE/CoD<BR>
Re: [OT] One Day In Peace<BR>
Re: [OT] One Day In Peace 2<BR>
Re: Website revamped and Deckplans up<BR>
Nosea Highport (GTL10)<BR>
Re: Playing with Uzis...<BR>
Re: [OT] One Day In Peace<BR>
Re: Website revamped and Deckplans up<BR>
Re: Alderson Drives and the MiGE Universe <BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 10:16:24 EST<BR>
From: RnLschaefr@aol.com<BR>
Subject: Re: Alderson Drives and the MiGE Universe <BR>
<BR>
In a message dated 10/30/99 9:16:11 PM Eastern Standard Time, <BR>
legate@futureone.com writes:<BR>
<BR>
<< <BR>
     Sorry, but look at Leading Edge Games Living Steel and/or Aliens would<BR>
 fight the world better, sorry, but Gurps is not reasonably realistic.  Ye<BR>
 gods man, you have to roll dice to be able to blow your nose in GURPs, & if<BR>
 you do not have the right skills, you might pull off you own nose. >><BR>
You don't need Gurps for that. I work for a boss who can do that *without* <BR>
rolling dice! Talk about micromanagement....<BR>
BobS.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 10:32:58 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Alderson Drives and the MiGE Universe (was Re: Traveller:  Aberrant jump d...<BR>
<BR>
> For those of you interested in the MIGE universe, check out <BR>
> http://www.chonology.org/pournelle/<BR>
> It has a detailed timeline, and astronomical details derived from fanatical <BR>
> analysis of all of Pournelle's writings.  <BR>
<BR>
Slight correction.<BR>
<BR>
It's http://www.chronology.org/pournelle<BR>
<BR>
You forgot the 'r'.  <grin><BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 07:45:57 PST<BR>
From: "Gary Miles" <garyglennmiles@hotmail.com><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
Glenn Spaketh:<BR>
><BR>
>ObTrav again: do Imperial starports get the religious missionary types<BR>
>in them like the stereotypical American airports do?<BR>
><BR>
<BR>
In my univerese, there is a small-but-persistant sect called the <BR>
Psychohistorians (most refer to them as Psychos). They hang around starport <BR>
terminals, with shaved heads and saffron robes, chanting:<BR>
<BR>
"Hari Seldon, Hari Seldon<BR>
Seldon, Seldon,<BR>
Hari, Hari..."<BR>
<BR>
Gary<BR>
<BR>
______________________________________________________<BR>
Get Your Private, Free Email at http://www.hotmail.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 07:23:43<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Empress Marava Deckplan<BR>
<BR>
At 09:37 AM 10/31/1999 -0500, you wrote:<BR>
>I'm having some problems with the deckplans provided for the Empress Marava<BR>
>Far Trader on pp 110-111 of GURPS Far Trader.  Firstly, unless I'm missing<BR>
>something, there doesn't seem to be any way to enter the bridge.<BR>
<BR>
There's a sliding door next to the floor ceiling hatch.<BR>
<BR>
> Secondly, I'm not sure what the shaded gray "maze-y" section on the p 110 <BR>
>map is supposed to represent, and the legend doesn't help.  If it's just <BR>
>"blank space," why is there iris-valve access?<BR>
<BR>
That's fuel tankage.. the black lines are baffles.  Normally, going into a<BR>
fuel tank with fuel in it is instant death, but you could go in when the<BR>
tanks are empty for maintenance.<BR>
<BR>
> Finally, on each side of the lower<BR>
>deck, towards the stern of the ship, is a three-or-so-hex section with<BR>
>vertical lines breaking up the outer hull (one of which is near a big<BR>
>aspirin-looking circle which also mystifies me).<BR>
<BR>
Those are the fuel scoops.  The big pill-looking thing is just part of the<BR>
generic machinery floorplan.<BR>
<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry   Templar Agent at Large.<BR>
gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TravGeekCode: <BR>
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i<BR>
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da<BR>
         <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 07:30:59<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Ringworld vs MiGE/CoD<BR>
<BR>
At 01:49 AM 10/31/1999 -0400, you wrote:<BR>
<BR>
>That's the right title.  The short was also spun out into a novel called _A<BR>
>World out of Time_.  Not Niven's best work, but interesting ideas.  A lot<BR>
>of the thinking about Bussard ramjets form "Rammer" shows up in Known Space<BR>
>as well.<BR>
<BR>
Oddly enough, _AWooT_ is one of my all-time favorite books...<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
People want anarchy for about five minutes. Then they<BR>
want a backrub and some money.  - Bruce Sterling<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 11:09:21 EST<BR>
From: Tascelt@aol.com<BR>
Subject: Re: Playing with Uzis...<BR>
<BR>
Jesse...You know the doctor said you can't play with fire arms any more.  <BR>
Don't make me tell him about this little incident!  They'll revoke your out <BR>
patient status!<BR>
<BR>
TAS<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:22:13 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: Niven universes<BR>
<BR>
>Smoke Ring isn't in "Known Space". It's in a different one. Same one as<BR>
>"Rammer"?<BR>
<BR>
As far as I can tell, "Rammer" and the two Smoke Ring novels are in the<BR>
same universe. So is Niven's "A World Out Of Time". I'm not sure if there<BR>
are any others.<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:28:35 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: [OT] One Day In Peace 2<BR>
<BR>
>>People who are opposed to abortion<BR>
>>don't have abortions and leave other people alone.  I don't think people who<BR>
>>yell at you or throw paint around outside of abortion clinics or fur stores<BR>
>>should be attacked with flamethrowers.<BR>
<BR>
>line.  All sides need to obey the law.  But I think the idea that forceful<BR>
>advocacy is a sign of moral inferiority is going too far.  Some of those<BR>
>who oppose laws forbidding the peaceful picketing of abortion clinics are<BR>
>veterans of the sixties who remember when such tactics were used against<BR>
>them.<BR>
<BR>
Since when does yelling and throwing paint contstitute "peaceful picketing"?<BR>
If all the protestors do is stand around outside with their signs and<BR>
draw attention to themselves, I have no problem with that. The minute they<BR>
start harassing others and/or try to interfere with people trying to get<BR>
into the clinic, they are no longer engaged in "peaceful picketing".<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 10:36:09 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Traveller economics<BR>
<BR>
"Keven R. Pittsinger" wrote:<BR>
> <BR>
> ><BR>
> ><BR>
<<snip>><BR>
> <BR>
> BLACK MARKETS:<BR>
> <BR>
> Sometimes governments set different rates of exchanges when exchanging<BR>
> Imperials to local credits.  For instance, a planet having the 'normal'<BR>
> exchange rate of .40 might set the official exchange rate at .45 or .50 and<BR>
> pocket the difference.  Changing local credits back to Imperials, you'd use the<BR>
> 'normal' exchange rate of .40.  Unless of course, you go to the black market.<BR>
> <grin>  PCs can contact the black market in the usual ways, i.e., using<BR>
> Streetwise skills.  How vigorously the local government suppresses the black<BR>
> market depends on local law level, of course...<BR>
<BR>
When I was with the MFO in Sinai during the summers of 1986 and 1987, I<BR>
would go on pass to Eilat, Israel.  Buses arrived in Eilat from South<BR>
Camp at about noon every Friday.  Black market moneychangers would meet<BR>
the bus, and offer an exchange rate of (IIRC) 3.80 or 3.85 New Israeli<BR>
Shekels (NIS) per dollar.  The official exchange rate was NIS 3.70  to<BR>
NIS 3.75 per dollar.  Local shops, restaurants, and (most important to<BR>
young GIs) bars would accept dollars, but would usually round down to<BR>
NIS 3.50 per dollar.<BR>
<BR>
ObTrav:  Replace NIS and dollar with local currency and Imperial<BR>
Credits, and you have a textbook example of the utility and limits of<BR>
Imperial Credits in a non-Imperial society.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:46:08 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: 'general war' 5FFW [long]<BR>
<BR>
Dan Roseberry wrote:<BR>
> <BR>
> I ripped off an idea today and I'm looking for feedback:<BR>
> 'The General War' ( a 5FFW variant)<BR>
> Setup:  Known Space 1107<BR>
> The 3I is the most powerful military, economic and political presence in<BR>
> known<BR>
> space. It has recently (in historical terms) defeated the Zhodani in<BR>
> 4FFW, kept<BR>
> Vargr raiders plus the Aslan Ihatiei at bay, decimated (for practical<BR>
> purposes) any dramatically serious insurgent movements in Solomani Rim,<BR>
> and generally has done everything right for itself since 1082.<BR>
> These objective realities have sunk in to the rest of the major powers<BR>
> in known<BR>
> space.... many are jealous of the successes that the 3I has achieved.<BR>
> Failures in the domestic or interstellar situation of these major powers<BR>
> cause  groups within them<BR>
> to lack dignity and self-respect. They look at the 3I and its successes<BR>
> and they<BR>
> become embittered, resentful, even enraged. As they see it, the 3I is<BR>
> being arrogant, rubbing their nose in it, seeking to dominate all of<BR>
> known space and beyond.<BR>
> <BR>
> They decide to act. Sometime around 1107, every major power (Zhodani,<BR>
> Vargr(s), Aslan, Solomani, Hivers, and the K'kree) prepares to launch a<BR>
> simultaneous attack<BR>
> on the 3I with the objective of destroying it forever.<BR>
<BR>
In canon terms...not likely at all.<BR>
<BR>
We have the following major polities: The 3I, Zho Consulate, Aslan (more or<BR>
less...the Heirate is the largest single political entity) The Vargr Rabble<BR>
(all 3,567.5 different political states in the Extents ;-), the Julian<BR>
Protectorate, the K'Kree 2000 worlds, the Hivers, and the Solomani Confederation.<BR>
<BR>
1)The Zhodani used the Frontier wars to keep the 3I at bay, more or less; they<BR>
never intended to _destroy_ the 3I, it serves as far too valuable a buffer<BR>
between them and the other intrestellar polities to rimward. The Frontier Wars<BR>
were _all_ feints on the part of the Zho's. They don't feel embittered or<BR>
resentful at all, quite the opposite. I'll bet the nobles on Zdant who<BR>
orchestrated the Frontier wars are pretty damn smug, in point of fact.<BR>
<BR>
2)The Solomani Confederation fought the 3I to a standstill over the occupation<BR>
of Terra in the SRW. BOTH sides pretty much wore out over that one, and the<BR>
Solomani are busy rebuilding in their further rimward states, probably<BR>
struggling through serious economic problems. In the event of something<BR>
happening in the 3I, as in the Rebellion, they'll be back in there like<BR>
chickens on a June bug. The Solomani lost because they adopted particularly<BR>
inflexible tactics, and got spread too thinly.<BR>
<BR>
3)The Vargr could never be expected to all work together...and if any of them<BR>
knew about the forthcoming attack, they would never be able to keep the secret.<BR>
<BR>
4)The Julian Protectorate is the weakest of the several groups involved.<BR>
They've enjoyed peace with the 3I for centuries, and have no reason to want<BR>
war with them at all.<BR>
<BR>
5)Nobody trusts the K'Kree, and with good reason....they tend to be genocidal<BR>
maniacs against you if anyone on your side likes to eat meat. If the K'Kree<BR>
are in, count the Vargr, Aslan and Hivers, at the very least, out.<BR>
<BR>
6)The Hivers wouldn't do it this way...they'd manipulate the 3I to fall of<BR>
it's own accord...much bigger bragging rights doing it that way than<BR>
straightforward conquest. They also would not ally with the K'Kree, or the<BR>
K'Kree with them.<BR>
<BR>
7)The Aslan would consider it utterly dishonorable, as it would mean<BR>
unilaterally breaking the treaty of Ftahir. The 'ihatei' were never _that_<BR>
much of a threat...they are not reaving fleets bent on conquest. Most 'ihatei'<BR>
invasions are far more like many immigrant groups in various parts of the<BR>
world. They buy or rent a bit of land, set up shops, work their butts off,<BR>
shop at each others stores, loan each other money, buy land, start taking over<BR>
certain industries, sponsor more of their members to the communities, and<BR>
soon, they're into the power structure, and they can buy more land, bring in<BR>
more ihatei, etc. Buying land is far preferable to fighting over it, much<BR>
easier, simpler, and by far a surer way of getting it. <BR>
<BR>
Another thing you're missing, here, I think. The 3I only appears bigger than<BR>
all of the other groups because all we see are the 3I-centric maps. All of the<BR>
major polities have occupied space that goes far beyond the fringes that show<BR>
on the 3I maps. <BR>
<BR>
Also, in point of fact, since the initial expansion of the 3I, and certainly<BR>
since the Civil War (400 or so) the 3I has not grown. None of the Frontier<BR>
wars have done anything to gain them more than a world or three. The Solomani<BR>
Rim War _lost_ them huge swaths of territory, since the Solomani Protectorate<BR>
broke away from the Third Imperium. The 3I managed to gain back _some_<BR>
territory, mosat notably Terra, but that was probably the bitterest, most<BR>
costly single campaign in Imperial history. <BR>
<BR>
I'd wager that casualties taken in the siege and occupation of Terra ran,<BR>
easily, into the tens or hundreds of millions. In the billions of you count<BR>
civilian casualties...that was over one world. Granted it was a rather<BR>
_important_ world.<BR>
<BR>
Here you're beginning to see the reasoning behind the Rebellion...internal<BR>
strife was the only way generalized all-out war would reasonably occur.<BR>
<BR>
Finally, we have the end result, in the improbable event that what you're<BR>
describing does happen...what next? Each of these groups carve up the remains<BR>
of the 3I for themselves?<BR>
<BR>
Go play Diplomacy a half dozen times or so to get a feel of what that kind of<BR>
conflict would be like...;-)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 08:41:44<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
At 07:45 AM 10/31/1999 PST, you wrote:<BR>
<BR>
>In my univerese, there is a small-but-persistant sect called the <BR>
>Psychohistorians (most refer to them as Psychos). They hang around starport <BR>
>terminals, with shaved heads and saffron robes, chanting:<BR>
><BR>
>"Hari Seldon, Hari Seldon<BR>
>Seldon, Seldon,<BR>
>Hari, Hari..."<BR>
<BR>
Thankfully, I had swallowed my orange juice before reading this..<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 08:51:35<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: [OT] One Day In Peace 2<BR>
<BR>
At 09:28 AM 10/31/1999 -0700, you wrote:<BR>
<BR>
>Since when does yelling and throwing paint contstitute "peaceful picketing"?<BR>
<BR>
Here in San Francisco we have a monthly even called "Critical Mass."  The<BR>
last Friday of every month, thousands of bicyclists gather at the foot of<BR>
Market St. to show solidarity among the people who ride in the City.<BR>
<BR>
About two years ago, it turned into a riot.  (These people do deliberately<BR>
block intersections, etc..) One protestor was filmed taking his tire pump<BR>
and smashing out the headlights of a car that had the nerve to try and<BR>
cross an intersection with a green light.  The bike messenger than<BR>
deliberately rode into a pedestrian, knocking her down.<BR>
<BR>
Well, he gets arrested.  The police seize the bike and pump as evidence.<BR>
The jerk *sues the city* because he needs the bike to make a living!!  This<BR>
was one of those cases where I wish Shanghai Kelly was still around to<BR>
remove people like this.  He lost his suit, of course, but got a lot of<BR>
face time on TV blubbering about how "the Man" was stripping him of his<BR>
rights, etc.<BR>
<BR>
OBTrav: During a vital, time-restricted event (chase, trying to get the<BR>
antidote to the hospital, making a meeting with a touchy crime boss) the<BR>
characters get caught up in a protest or street fair.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TML Great Old One<BR>
Plague of the Traveller Riders of the Apocalypse<BR>
Chant "Gridlore" thrice to summon.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 08:53:33<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Niven universes<BR>
<BR>
At 09:22 AM 10/31/1999 -0700, you wrote:<BR>
>>Smoke Ring isn't in "Known Space". It's in a different one. Same one as<BR>
>>"Rammer"?<BR>
><BR>
>As far as I can tell, "Rammer" and the two Smoke Ring novels are in the<BR>
>same universe. So is Niven's "A World Out Of Time". I'm not sure if there<BR>
>are any others.<BR>
<BR>
Rammer is the first chapter of A World out of Time.  Niven said at the 1993<BR>
Worldcon that he keeps trying to write more stories around the State, but<BR>
the setting is so damn depressing, and he gave away the ending in AWooT.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
If someone is arrested for jaywalking or littering just<BR>
after midnight next New Year's Eve, for at least a minute<BR>
or two he will have committed the crime of the century. <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:18:51 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Ringworld vs MiGE/CoD<BR>
<BR>
>Smoke Ring, *might* be in set in Known Space, but I don't think it<BR>
>is. There was a sequel to The Smoke Ring a few years ago, IIRC.<BR>
><BR>
>Eris<BR>
<BR>
Smoke Ring is set in Niven's other background, the one _without_ FTL<BR>
travel. "A World Out of Time" was the first story set there, I think.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:27:17 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
>Just for the record -- I *was* kidding about the flamethrower... what we<BR>
>do in Canada is that the clinics get legal restraining orders against<BR>
>protestors, which the local police have no problem enforcing if the<BR>
>protestors get too close and/or try to interfere and/or interact with<BR>
>people entering/leaving the clinic.  Edmonton has a free-standing clinic<BR>
>of this type -- it's been a very long while since anything newsworthy<BR>
>took place in its immediate vicinity...<BR>
<BR>
Although we do have that doctor who was shot (at home). Police are still<BR>
looking for the chap that did it.  Got a name and picture, but he's hiding<BR>
somewhere.  I'm curious to see what happens this Rememberance Day, whether<BR>
he (or some other nutter) takes another pot-shot...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:45:33 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: [OT] One Day In Peace 2<BR>
<BR>
>But I think the idea that forceful<BR>
>advocacy is a sign of moral inferiority is going too far.  Some of those<BR>
>who oppose laws forbidding the peaceful picketing of abortion clinics are<BR>
>veterans of the sixties who remember when such tactics were used against<BR>
>them.<BR>
>______________________________<BR>
>summers@alum.mit.edu<BR>
<BR>
Having walked my share of picket lines (legally), I can tell you that there<BR>
are quite a few people out there who view any activity that impedes them as<BR>
wrong. A picket line (in a legal strike or demonstration) can legally slow<BR>
you down (although after five minutes they must allow you to proceed), and<BR>
yet I've been run down by little old ladies who equate delaying them with<BR>
Nazism. (I kid you not!)<BR>
<BR>
I also remember the Days of Action here in Toronto. On Friday there was a<BR>
violent incident at a picket line (someone rammed their car into the line,<BR>
and friends of the chap hit lost their tempers): Conrad Black's media<BR>
machine condemned the violence and said how it proved all lefties were<BR>
intent on destroying society. On Saturday there was no violence (protesters<BR>
brought their children and picnic lunches): Conrad Black's media machine<BR>
said how this proved all lefties weren't serious.<BR>
<BR>
Still, I got a good media lesson out of it for a while. I taped the<BR>
coverage on Global, and could show my kids how the half-empty streets shown<BR>
on the news were actually filmed later, after the protest had been over for<BR>
two hours. (Did that by calculating the sun's elevation using shadows.) Led<BR>
to an interesting discussion about why _that_ film had been used, seeing as<BR>
Glbal had had a team on duty all day. Also noted that Global used a clip of<BR>
the police chief giving an estimate of the protesters, but did not show the<BR>
next sentence (where he explained that this was only those in a limited<BR>
area at one time, not the total number participating).<BR>
<BR>
Oddly enough, our neo-con government has explicitly removed this type of<BR>
media literacy from the new curriculum.  Sometimes I agree with the<BR>
American view of government... then I remember that it is large<BR>
corporations who funded the election of this government (which rather<BR>
eliminates trusting private enterprise), which tends to leave me feeling<BR>
somewhat paranoid.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:48:57 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Re: Website revamped and Deckplans up<BR>
<BR>
>I also invite everyone to take a gander at my newly rewritten website.<BR>
>Unfortunately, maintaining a multiple-version website (text and graphics)<BR>
>was becoming too difficult and cumbersome - I'm just too busy. So I've<BR>
>condensed the sight a bit and streamlined it. Unfortunately, that means I<BR>
>only support version 4.0+ browsers now...but it seemed to be the best way to<BR>
>do it from my end. If you visit it, please let me know what you think.<BR>
<BR>
Sorry, you've just lost me. I can only _run_ Netscape 2.0 (3.0 crashes).<BR>
<BR>
I don't see what's wrong with simple text and graphics, but it's your<BR>
website, not mine.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 11:59:02 -0500<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
Subject: Nosea Highport (GTL10)<BR>
<BR>
Unless you're in the GT Starports playtest, you won't be able to check my<BR>
calculations (if you are, please do). What I'm interested in from the TML<BR>
are comments about the format, especially before I get too much further in<BR>
the design process.<BR>
<BR>
Short commercial plug: GT Habitat will probably be released as part of GT<BR>
Shipyard. Existing GT Shipyard customers will get a free upgrade.<BR>
<BR>
(Yes, I know the descriptions in the spreadsheet are cut off. Part of<BR>
limiting them to 30 characters wide. I'll be shortening them in the<BR>
software later this week, after I'm done another round of marking.)<BR>
<BR>
<BR>
<BR>
Nosea Highport (GTL10)<BR>
Designed by Robert Prior<BR>
This habitat was designed using the rules in GT Starports.<BR>
<BR>
<BR>
Nosea: 6 million inhabitants, closest star is 1 parsec, on main route, on<BR>
xboat route, on jump-1 route<BR>
Weekly Highport Traffic: 13,200 dtons freight and 1,090 passengers, 37,300<BR>
gross tons of shipping<BR>
Annual Highport Totals: 660,000 dtons freight, 54,500 passengers, revenues<BR>
of MCr 185.44<BR>
Annual Totals: 1,100,000 dtons freight, 55,000 passengers, revenues of MCr<BR>
295.63<BR>
<BR>
Residents: add description later<BR>
<BR>
Hull: 3 200k dton subhulls, DR100, HT23,400000<BR>
Dockside: Control tower (50 million dtons per week), Shipyard (capacity<BR>
7500 dtons), 27 warehouses storing 13500 dtons, fuel tanks holding 7,400<BR>
dtons<BR>
Public Facilities: 33 cargo terminals, 11 passenger terminals, 10 hotels<BR>
(10 standard)<BR>
Infrastructure: Administrative offices for 1000 workers, temporary housing<BR>
for 11000 residents, 11 parks, 11 plazas, 11 employee service modules, 11<BR>
infirmaries<BR>
<BR>
<BR>
Detailed Port Data: WTN 4.0, Port Size 5 (system) 6 (transit)<BR>
Annual Freight Details: System 100,000 dtons, Transit 1,000,000 dtons<BR>
Annual Passenger Details: System 5,000, Transit 50,000<BR>
<BR>
Hull                                   Spaces           Mass           Cost<BR>
Workers<BR>
3 200k dton subhulls                (600,000)       23,433.0        1,053.0<BR>
- -<BR>
Dockside                               Spaces           Mass           Cost<BR>
Workers<BR>
Shipyard (capacity 7500 dtons)        300,000       15,150.0          765.0<BR>
7500<BR>
Control tower (50 million dton             16          109.0           48.3<BR>
50<BR>
27 warehouses storing 13500 dt         27,000       27,000.0              -<BR>
369<BR>
74 fuel tanks                           7,400        9,620.0        1,184.0<BR>
- -<BR>
Public Facilities                      Spaces           Mass           Cost<BR>
Workers<BR>
33 cargo terminals                     13,200          330.0            3.3<BR>
165<BR>
11 passenger terminals                  4,400          110.0            5.7<BR>
55<BR>
10 hotels (10 standard)                40,000        1,000.0            5.2<BR>
500<BR>
Infrastructure                         Spaces           Mass           Cost<BR>
Workers<BR>
Administrative offices for 100          4,000        2,400.0           12.0<BR>
997<BR>
Temporary housing for 11000 pe         22,000       13,200.0           66.0<BR>
110<BR>
11 parks                               44,000          554.4            3.2<BR>
11<BR>
11 plazas                              44,000        1,102.2            5.7<BR>
550<BR>
11 employee service modules             1,100           22.0             .3<BR>
550<BR>
11 infirmaries                            165          231.0           22.0<BR>
110<BR>
Totals                                 Spaces           Mass           Cost<BR>
Workers<BR>
                                      507,281       94,261.6        3,173.8<BR>
10967<BR>
<BR>
<BR>
(Designed with GT Habitat: GURPS Traveller's Habitat Design Software. (c)<BR>
Robert Prior, 1999)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:09:51 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Playing with Uzis...<BR>
<BR>
Obviously they didn't know about or forgot about the three that own eh?<BR>
<BR>
;)<BR>
<BR>
<BR>
<BR>
- -----Original Message!!-----<BR>
From: Tascelt@aol.com <Tascelt@aol.com><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Sunday, October 31, 1999 8:11 AM<BR>
Subject: Re: Playing with Uzis...<BR>
<BR>
<BR>
>Jesse...You know the doctor said you can't play with fire arms any more.<BR>
>Don't make me tell him about this little incident!  They'll revoke your out<BR>
>patient status!<BR>
><BR>
>TAS<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:10:58 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: [OT] One Day In Peace<BR>
<BR>
You got THAT right Doug!  :)<BR>
Jesse<BR>
<BR>
<BR>
>>In my univerese, there is a small-but-persistant sect called the<BR>
>>Psychohistorians (most refer to them as Psychos). They hang around<BR>
starport<BR>
>>terminals, with shaved heads and saffron robes, chanting:<BR>
>><BR>
>>"Hari Seldon, Hari Seldon<BR>
>>Seldon, Seldon,<BR>
>>Hari, Hari..."<BR>
><BR>
>Thankfully, I had swallowed my orange juice before reading this..<BR>
>--<BR>
><BR>
>Douglas E. Berry       gridlore@mindspring.com<BR>
>http://gridlore.home.mindspring.com/index.html<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 09:15:50 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Re: Website revamped and Deckplans up<BR>
<BR>
Probably for the Java rollovers.  While all the eye-candy looks great on<BR>
sites that use them, haveing worked professionally as a web graphics<BR>
designer for the last 3 months or so, I constantly hear arguements about<BR>
page load times, overhead, etc.  While I WAS planning on doing something<BR>
extensive with Java and having lots o' bells and whistles when I updated my<BR>
site, I've since changed my mind.  Most the redone site will have is tables<BR>
and maybe a couple of (short!) animated .gifs.<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: Robert Prior <robert_prior@sympatico.ca><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: Sunday, October 31, 1999 9:04 AM<BR>
Subject: Re: Website revamped and Deckplans up<BR>
<BR>
<BR>
>>I also invite everyone to take a gander at my newly rewritten website.<BR>
>>Unfortunately, maintaining a multiple-version website (text and graphics)<BR>
>>was becoming too difficult and cumbersome - I'm just too busy. So I've<BR>
>>condensed the sight a bit and streamlined it. Unfortunately, that means I<BR>
>>only support version 4.0+ browsers now...but it seemed to be the best way<BR>
to<BR>
>>do it from my end. If you visit it, please let me know what you think.<BR>
><BR>
>Sorry, you've just lost me. I can only _run_ Netscape 2.0 (3.0 crashes).<BR>
><BR>
>I don't see what's wrong with simple text and graphics, but it's your<BR>
>website, not mine.<BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 31 Oct 1999 12:24:35 EST<BR>
From: MadVargr@aol.com<BR>
Subject: Re: Alderson Drives and the MiGE Universe <BR>
<BR>
In a message dated 10/31/99 4:04:48 AM Mountain Standard Time, <BR>
j-man@iname.com writes:<BR>
<BR>
<< Thats interesting.  I have a supplement for that game, "Ringworld<BR>
 Companion".  For a game that never took off, getting the main book is really<BR>
 hard as they usually tend to go for 60 bucks or more. >><BR>
<BR>
You should try calling or writing Chaosium direct.  They are a great bunch <BR>
over there.  I was looking for the 4th edition Call of Cthulhu and since they <BR>
were printing 5th and beyond, they GAVE it to me.  Of course I had ordered <BR>
other things at the time...but still....<BR>
So, I go straight to them from now on.  I have a friend that has the entire <BR>
Ringworld game, but while it is in storage somewhere, he is in Thailand.  <BR>
Otherwise, I'm sure he'd just pass it along.<BR>
<BR>
Tomas<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1286<BR>
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